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Classic+ Survey: Raids
Should there be level up raids that give strong items, but require 10+ players? (eg, SoD BFD, Gnomeregan, Sunken Temple)
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Should there be level up raids that give strong items, but require 10+ players? (eg, SoD BFD, Gnomeregan, Sunken Temple)
No
Yes
No opinion
How do you feel about catch-up raids? (Eg ZG, AQ20)
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How do you feel about catch-up raids? (Eg ZG, AQ20)
Catch-up raids invalidate all the work I did in the previous tier by making it easy to get loot as powerful as the harder to get stuff - don't do more of these
I don't really care, so long as the content is fun
Catch-up raids are great for gearing alts and more of them would be a welcome addition to Classic+
No opinion
How do you feel about RP elements in raids?
(Eg TOO SOON EXECUTUS, Phase 1 of Kel'Thuzad, etc.)
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How do you feel about RP elements in raids? (Eg TOO SOON EXECUTUS, Phase 1 of Kel'Thuzad, etc.)
I want to see numbers on the screen, not some boss giving a speech for the 20th time, remove them
The first or second time it's fun to experience, but eventually it's just annoying, so some option to skip the RP would be a welcome change
Removing the RP removes what makes Classic special, don't change anything and make sure anything new in Classic+ stays true to the spirit of RP
No opinion
How do you feel about raids getting nerfed days/weeks/months after launch?
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How do you feel about raids getting nerfed days/weeks/months after launch?
Nerfs are inevitable, the easier the content is the better
Nerfs should happen once, announced well ahead of time, and then NEVER AGAIN for that content. Things changing rapidly makes it difficult to assess my progress compared to others
Outliers aside, nerfs never feel good and should never happen, let players struggle - we'll get it eventually
No opinion
Given the choice of a new raid being spoiled by PTR but launched relatively bug free, vs a completely unseen raid but fairly buggy, which would you prefer?
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Given the choice of a new raid being spoiled by PTR but launched relatively bug free, vs a completely unseen raid but fairly buggy, which would you prefer?
I prefer the PTR - it's okay for the raid to be spoiled so long as the first day isn't a total mess
PTR, but keep it very brief and more limited without exposing the entire raid
I prefer the bugs - the wonder of not having seen what's in the raid and going in blind is the most fun
No opinion
Rank your ideal raid size for Classic+
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Rank your ideal raid size for Classic+
Use the up and down arrow keys to change the rank.
1
10
1
15
1
20
1
25
1
30
1
35
1
40
How do you feel about raids and/or bosses requiring resistances in Classic+?
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How do you feel about raids and/or bosses requiring resistances in Classic+?
Resistances are annoying, the entire system should be removed
It's okay for the tanks or a couple players to need them, but the entire raid shouldn't need resistances
Resistances are a fun way to do horizontal progression and are true to Classic, I would be disappointed if resistances were removed
I don't really care, whatever
Should raids have multiple difficulty levels?
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Should raids have multiple difficulty levels?
No, keep the raids one difficulty, it gets annoying when there are so many different versions of a boss
Yes, I like my raids (easy/hard) but I don't want to gatekeep other people who want the other option
No opinion
How would you want the difficulty of raids in Classic+ to be?
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How would you want the difficulty of raids in Classic+ to be?
Keep them about as hard or even easier than Classic, I don't want to prog multiple days a week just to kill bosses
The difficulty should be about as hard as some of the raids were in SoD - tough for some, easy for others, but definitely harder than their originals
Raids could be harder, but I'd want the amount/quality of the loot to go up with the difficulty
I love Mythic raids, so make them hard!
If there WERE different difficulties of raids, how should the loot differ? Select all that apply.
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If there WERE different difficulties of raids, how should the loot differ? Select all that apply.
Better stats and/or bonuses
Higher rarity
Cosmetically different
More loot drops per boss
Other
Absolutely no difference
Should cooldowns reset in raids after a wipe/successful kill? (eg, recklessness, battle rez, etc)
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Should cooldowns reset in raids after a wipe/successful kill? (eg, recklessness, battle rez, etc)
No, leave it as it was in Vanilla, CD's shouldn't reset
Yes, have them reset so I don't have to wait between pulls for them
No opinion
How do you feel about World Bosses?
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How do you feel about World Bosses?
World bosses are annoying and incentivize players no-lifing so they can scout a spawn - these should be removed or changed
I don't really mind, I never felt like I was missing much
World bosses and the competition to get them are a fun part of what makes Classic great, and I'd be dissapointed to see them change
How would you want World Bosses to look in Classic+?
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How would you want World Bosses to look in Classic+?
World bosses should be more accessible to everyone, so making them all instanced like they were in SoD is a good change
I like world bosses but feel like the instanced version didn't really capture the magic of them - maybe some type of hybrid where they can spawn in the world AND inside the instance could work
World bosses should never be instanced, it makes them super lame and not fun - the race to tag it and defend the tag is the best part and removing that by making them instanced ruins it
I don't really care
How do you feel about limited time events like the AQ Gate event spawning content in the world within a set, limited, time frame?
How do you feel about limited time events like the AQ Gate event spawning content in the world within a set, limited, time frame?
These events are cool but they create FOMO, I don't want to have to schedule my life around this game, so remove them
I like these events and the narratives they create, but they should last longer than 10 hours or even a couple days so I have time to engage with them
I love these events and want to see more of them, they're epic! "I was here!"
How do you feel about quests that require you to enter
multiple
raids? (eg Thunderfury requiring MC+BWL, Atiesh requiring AQ+Naxx, etc)
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How do you feel about quests that require you to enter multiple raids? (eg Thunderfury requiring MC+BWL, Atiesh requiring AQ+Naxx, etc)
These quests seem cool but in reality they're just annoying, simplify it so I don't have to drag my friends to other content to get my reward
I like these but maybe once the content has passed the current meta, create some sort of catch-up so I don't have to run it and can still get my item
Don't you dare change these, it's so cool running around the world to complete these epic quests!
I don't care
How do you feel about bosses cycling week to week or mechanics changing over time? (Eg Beatrix in Scarlet Enclave, Chromaggus breaths, etc.)
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How do you feel about bosses cycling week to week or mechanics changing over time? (Eg Beatrix in Scarlet Enclave, Chromaggus breaths, etc.)
I shouldn't have to re learn a fight on week 4 after having killed it, keep the bosses the same every week
Some variety is fun, but changing it drastically is a step too far
I love these types of fights because they're always different - more of them please!
How long should raid gear remain relevant, on average?
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How long should raid gear remain relevant, on average?
Only for the current raid, replace most/all gear in the following raid tier
Current gear should be comparable to or slightly worse than next tier's items
Current gear should be relevant for 2+ tiers
I'm not sure, this is a hard question that will require some solution but I don't see a clear answer
Should the phase schedule in Classic+ reorder the raid release schedule of original Vanilla?
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Should the phase schedule in Classic+ reorder the raid release schedule of original Vanilla?
Yes, give me a new phase schedule to experience
No, Classic+ should just add more after Naxx
No opinion
Should Classic+ allow GDKPs?
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Should Classic+ allow GDKPs?
No, GDKPs incentivize real money trading and botting - removing it is good for the game
Yes, I like GDKPs and want them in Classic+
If there are no GDKPs in Classic+ I won't play it
No opinion
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