Classic+ Survey: Dungeons
Pick the top three dungeons you enjoy leveling in in Classic WoW:
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Pick the top three dungeons you enjoy leveling in in Classic WoW:
Now pick the top three dungeons you think need major revamping in Classic WoW:
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Now pick the top three dungeons you think need major revamping in Classic WoW:
At launch, given a finite amount of developer resources, should more effort be put into creating entirely NEW dungeons or improving OLD dungeons?
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At launch, given a finite amount of developer resources, should more effort be put into creating entirely NEW dungeons or improving OLD dungeons?
Should more "open world" dungeons (and quests associated with) be added? Think areas like Jaedenar in Felwood, Stromgarde in Arathi, or Darkwhisper Gorge in Winterspring.
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Should more "open world" dungeons (and quests associated with) be added? Think areas like Jaedenar in Felwood, Stromgarde in Arathi, or Darkwhisper Gorge in Winterspring.
How do you feel about Rare Spawns inside of dungeons?
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How do you feel about Rare Spawns inside of dungeons?
How do you feel about "Lockout Caps"?
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How do you feel about "Lockout Caps"?
How do you feel about dungeons having a rotating or random boss spawn with specific loot? (eg, Ring of Law in BRD, Edge of Madness boss in Zul'Gurub)
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How do you feel about dungeons having a rotating or random boss spawn with specific loot? (eg, Ring of Law in BRD, Edge of Madness boss in Zul'Gurub)
Should there be Heroic Dungeons in Classic+?
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Should there be Heroic Dungeons in Classic+?
Should there be Mythic+ style dungeon ladders and progression?
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Should there be Mythic+ style dungeon ladders and progression?
Should certain bosses or areas be locked behind requiring a specific class or profession in your dungeon group? (Eg a rogue unlocking a door, druid communing with an animal, etc)
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Should certain bosses or areas be locked behind requiring a specific class or profession in your dungeon group? (Eg a rogue unlocking a door, druid communing with an animal, etc)
Should player power chase items be extremely low drop rate items in dungeons or should those only be cosmetic drops (Felstriker, Ironfoe, SGC, etc)
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Should player power chase items be extremely low drop rate items in dungeons or should those only be cosmetic drops (Felstriker, Ironfoe, SGC, etc)
Should there be solo challenges (delves, mage tower, etc) in Classic+?
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Should there be solo challenges (delves, mage tower, etc) in Classic+?
Should dungeon finder be implemented (if so, teleports you to dungeon, or only groups you and travel is up to you)?
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Should dungeon finder be implemented (if so, teleports you to dungeon, or only groups you and travel is up to you)?
Should summoning stones outside of dungeons/raids be implemented?
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Should summoning stones outside of dungeons/raids be implemented?