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Classic+ Survey: Itemization
Should some BiS items for PvE be solely available as a reward for PvP participation?
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Should some BiS items for PvE be solely available as a reward for PvP participation?
No
Yes
No opinion
Should classes get a strong buff when they wear a full set of gear in their highest equippable equipment type? (eg warriors plate, shamans mail, druids leather)
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Should classes get a strong buff when they wear a full set of gear in their highest equippable equipment type? (eg warriors plate, shamans mail, druids leather)
No, leave it the way it was, no gear type buff
Yes, let the leather wearers have their leather without competition from the warriors
No opinion
Should progressive phases introduce gear that nearly always has higher base stats than gear previously available?
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Should progressive phases introduce gear that nearly always has higher base stats than gear previously available?
No, situational upgrades (e.g. certain magic penetration types) can replace traditional power creep
No, things like set bonuses can be a more unique way of increasing player power
Yes, but make it more gradual so the power creep is slower
Yes
No opinion
Do you like that certain items can remain powerful for several phases (eg Onslaught Girdle, Rejuvenating Gem, Choker of the Firelord)?
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Do you like that certain items can remain powerful for several phases (eg Onslaught Girdle, Rejuvenating Gem, Choker of the Firelord)?
No
Do you like that certain items can remain powerful for several phases (eg Onslaught Girdle, Rejuvenating Gem, Choker of the Firelord)?
Yes
Should legendaries in Classic+ ALWAYS be weapons, or also other gear slots?
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Should legendaries in Classic+ ALWAYS be weapons, or also other gear slots?
Always weapons
Should legendaries in Classic+ ALWAYS be weapons, or also other gear slots?
Other gear slots too
Should legendary weapons/items remain BiS for the entire lifetime of Classic+?
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Should legendary weapons/items remain BiS for the entire lifetime of Classic+?
No
Should legendary weapons/items remain BiS for the entire lifetime of Classic+?
Yes
Should legendary weapons/items remain BiS for the entire lifetime of Classic+?
Yes, but they should be replaced with new legendaries down the line
Should every class get access to legendary weapons/items?
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Should every class get access to legendary weapons/items?
No
Should every class get access to legendary weapons/items?
Yes
Should weapon skill remain in the game?
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Should weapon skill remain in the game?
Remove it, let me swing my new axe
Keep it as is
Keep it, but speed up the rate at which you level up
No opinion
What stats, if any, should be added to gear in Classic+?
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What stats, if any, should be added to gear in Classic+?
Haste
Armor Penetration
Magic Penetration (specific school or overall)
Mastery (enhances certain abilities depending on your active spec)
Expertise
Resilience
Other
Should resistances remain a stat on items?
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Should resistances remain a stat on items?
No
Yes
Yes, but make it one stat of "resistance" instead of individual elemental resistances
No opinion
Should gearscore/ilvl be a relevant stat for players in Classic+?
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Should gearscore/ilvl be a relevant stat for players in Classic+?
No
Should gearscore/ilvl be a relevant stat for players in Classic+?
Yes
Should healing power and spell power be combined into one stat?
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Should healing power and spell power be combined into one stat?
No
Should healing power and spell power be combined into one stat?
Yes
Should more diverse gear affixes be added? (eg of the soldier, of the sorcerer, etc.)
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Should more diverse gear affixes be added? (eg of the soldier, of the sorcerer, etc.)
No
Should more diverse gear affixes be added? (eg of the soldier, of the sorcerer, etc.)
Yes
Should Attack Power and Ranged Attack Power be combined?
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Should Attack Power and Ranged Attack Power be combined?
No
Should Attack Power and Ranged Attack Power be combined?
Yes
Should crit and hit chance be changed to a "rating" instead of a flat percentage?
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Should crit and hit chance be changed to a "rating" instead of a flat percentage?
No
Should crit and hit chance be changed to a "rating" instead of a flat percentage?
Yes
Should casters have a base stat (intellect, or something else) that directly gives them Spellpower, like how Strength gives Attack Power?
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Should casters have a base stat (intellect, or something else) that directly gives them Spellpower, like how Strength gives Attack Power?
No
Should casters have a base stat (intellect, or something else) that directly gives them Spellpower, like how Strength gives Attack Power?
Yes
Should Classic+ have the ability to reforge your gear? (reducing one stat to gain another stat)
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Should Classic+ have the ability to reforge your gear? (reducing one stat to gain another stat)
No
Should Classic+ have the ability to reforge your gear? (reducing one stat to gain another stat)
Yes
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